The Mystery of the Mooil Rig DLC Review

Developer: Insomniac Games

Publisher: Microsoft Studios

Release Date: December 23rd, 2014

Available On: Xbox One

Oil rigs aren’t quite popular enough in video games, often appearing only to go down in a blaze of glory. Sunset Overdrive’s first DLC, The Mystery of the Mooil Rig, takes place entirely on a rig that in the middle of a turf war and an OD infestation. Does this rig provide enough substance for the game, or should it too have gone up in flames?

After Bryllcream discovers a distress call from his sister Gwyneth, he decides to build a new mech suit and head off to the Mooil Rig. With 4Kim and Sam unsure that he can handle this on his own, they send The Player after him to go assist. When the two arrive on the Mooil Rig they find chaos. Union and non-union workers are fighting, the OD are feeding on the oil to become super powered, and there’s also a giant sea monster. It’s a funny story for it’s two to three hour running time, and similar to the main game it comes with enough jokes to make me stop and laugh several times. Some of it feels like a bit of a lame set-up for the fact that the last boss is named the “DL Sea Monster”, but I did get to enjoy seeing more Bryllcream as he was a inexcusably underused character in the main game.


Gameplay hasn’t changed in any major way for this DLC. Since most of it takes place on the water a new movement style was put in that allows The Player to dive under the water and then jump out with extended height. It works really well with the game’s more vertical focused level and water heavy environments, and I honestly wish I had it in the main game. There’s also a few new weapons as well including a flamethrower and a gun that fires electrocuted rivets. Likewise, new mods ensure that if you ever wanted your gun to spawn a pack of angry piranhas then this is the DLC for you. The DLC also includes a new Chaos Squad map set on the Mooil rig, for those that enjoy the multiplayer madness.

Sadly, The Mystery of the Mooil Rig doesn’t really fix the biggest problem with Sunset Overdrive. The missions still feel like going to point A, collecting some crap, then doing that a few more times until I won. Each of the six new missions don’t really add much new to the game, with the exception of one entertaining mission that saw me once again taking control of an airplane. There’s also a couple of new sidequests, one of which even required me to run around the entirety of Sunset City again, but they too fail to offer anything new. The DLC ends with a boss fight against the aforementioned “DL Sea Monster”, but there’s not very much to the fight itself and similar to the fights from the main game it’s more of a pretty spectacle than challenging. Still, Sunset Overdrive’s gameplay is tight enough that I can ignore a few repetitive quests.


It took me about four hours to finish, and I came away from The Mystery of the Mooil Rig not really feeling much of anything. A couple new weapons and a hilarious story are nice, but this DLC fails to add and new major components to Sunset Overdrive’s gameplay, or really refine or branch out in any way. I appreciate more Sunset Overdrive, but I also expect a little more.


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