Reverie DLC Review

Developer: MercurySteam
Publisher: Konami
Release Date: March 22nd, 2011
Available On:
PC, PlayStation 3, Xbox 360
Genre: Action-adventure

I played this DLC on the PC. There may be differences between version.

Castlevania: Lords of Shadow ended on a surprising plot twist that most people did not expect. Reverie takes place between the end of the game and the plot twist, explaining how Gabirel got there. Yet is this continuation worth playing, or does it fall short of the main game?

After defeating Satan, Gabirel is left empty and unsure of what to do. Yet a psychic plea for help from vampire child Laura causes Gabirel to go back to Carmilla’s castle and see what’s happening. While there he learns of an ancient evil called The Forgotten One that is threatening to be free and destroy mankind. Gabirel must team up with Laura to defeat it. It’s simple, but Reverie’s story never really goes anywhere. The only important part is really the very last cutscene, and all it really does is set up the next bit of DLC.

At three missions long, Reverie should take about an hour to get through. There’s no new enemies, bosses, or skills of any kind in the DLC. What Reverie does have a lot of is new puzzles. By far and away the most interesting part of the DLC, many of these new puzzles are quite creative. From pushing items through teleporters, to arranging chess pieces based on several incomplete maps, I felt like Reverie was always testing my mental capabilities and was genuinely delighted by this. On the other hand, the DLC’s sparse combat encounters was a bit of a shame. The lack of any sort of unique combat scenarios, outside of playing as Laura (which I’ll get into soon), is a shame. The whole DLC also builds up to a boss fight that never comes.


I don’t care how old you are, that hair is terrible.

One of the big selling points of the DLC was the ability to play as Laura. You do get to, twice, for maybe less than ten minutes. Laura plays significantly differently from Gabirel, which is pretty neat. She only has a couple abilities but among them include being able to turn to smoke to avoid enemies, and being able to suck an enemy’s blood to gain her health back. Yet I can’t help but feel disappointed for how underused Laura is. Like I said, you get to play her a grand total of twice so you don’t get to spend nearly enough time with her. All of her abilities feel like they could have been utilized for more, but both times you play as her you partake in a single combat scene and some very light wandering around before you’re back to Gabirel. The result is that the most touted feature is basically not there.

If you enjoyed the combat, exploration, or story of Castlevania: Lords of Shadow then Reverie is just going to disappoint. It’s short and it lacks the quality of the main game. Fans of Lord of Shadow’s puzzles may find something to enjoy in Reverie, but everyone else would be better skipping this extra offering.