Resurrection DLC Review

Developer: MercurySteam
Publisher: Konami
Release Date: June 7th, 2011
Available On:
PC, PlayStation 3, Xbox 360
Genre: Action-adventure

I played this DLC on the PC. There may be differences between version.

Castlevania: Lords of Shadow’s Reveire DLC ends on a rather unfortunate note. With Laura dead, Gabriel a vampire, and The Forgotten One starting to break free from his prison, this DLC promises an interesting offering. Yet is Ressurrection also a miss, or can it surpass Reveire?

Gabriel enters the dimensional prison intending to kill The Forgotten One. This is basically the entire story of Resurrection. While Reveire answered a few questions that were left lingering at the end of Lords of Shadow, Resurrection is just there to have Gabriel fight a big monster. If you were hoping for anything more than that then prepare to be disappointed.

Resurrection is broken into only two missions, and is maybe half the length of Reveire. While Reveire excelled with puzzles, Resurrection lacks these. The first mission starts the DLC off looking like it may be a winner. The single combat scenario isn’t bad, there’s a rather exciting platforming/stealth segment, and it features the first half of the boss fight against the hyped up Forgotten One. Everything seemed to go really well here. The first half of the fight is a genuine challenge and possibly one of the most exciting bosses in Lords of Shadow.

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This looks cool, and plays terrible

Then the second half of the DLC comes around and provides what is easily the worst mission in Lords of Shadow. It opens up with an awful platforming segment that requires far more precision than Lords of Shadow’s jumping can actually provide. Following this is an extended combat scenario against some of the toughest enemies in the game, dragging well past its welcoming and seeming to serve no purpose other than to make sure you go into the boss fight with very little health. Then the second half of the Forgotten One fight comes along. Much like the earlier platforming section, the boss requires a level of precision that the game can’t provide. I could only hurt certain sections of the boss, and the game seemed to go out of its way to make sure I couldn’t actually reach those sections. The boss had an absurd amount of health, was constantly picking up speed, and had a ton of unavoidable or unblockable attacks. It was a complete mess and completely ruined the rest of the DLC

Here’s the deal: don’t buy Resurrection. It doesn’t tell anything important, the boss fight is horrible, and you can skip it to no consequences. Castlevania: Lords of Shadow is a fantastic game and deserved much better than the DLC offerings it got.