Release Date: March 17th, 2015
Available on: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
We finally come to the end of Revelations 2, the last episode in Capcom’s interesting and ultimately fantastic experiment into episodic games with the Resident Evil series. Metamorphosis has quite a few questions to answer, so has Revelations 2 shined a new light on things or will it keep us in the dark?
Claire and Moira’s chapter is a little weird this time around, basically just quickly ending their arc to move onto the more prominent Barry/Natalia arc. Basically they just meet the Overseer, something that has been a long time coming, then escape a collapsing tower while dodging those invisible enemies that have shown up in the other team’s chapters. Without having Natalia to see these invisible enemies you actually have to think up other ways to fight them, weather this be to use a smoke bomb to expose them or to pay attention to the way they move boxes around. It’s a neat little thing, but after about 20 minutes Claire and Moria’s short chapter comes to a dramatic end. It feels weird to have their last act cut so short, but the final scene was good enough that I was willing to let it slide.
So with Claire and Moria getting the (extra) short end of the stick, it’s up to Barry and Natalia to pick it up, and they do get a much longer chapter than usual to do so. Here we have Barry swearing to kill the Overseer, and basically chasing her to bottom of the mines to do so. With Barry’s chapter taking over an hour and a half, he will travel though a sewer, a mining facility, the mandatory Resident Evil “evil laboratory”, and a really neat throwback to the classic games that I don’t quite want to spoil here. It’s a good chunk of stuff, though I was bothered by the amount of backtracking and “find this key so you can find that key so you can find another key” the last segment of the game held. Maybe it’s because of its extended length, but Barry’s segment did feel like it was starting to drag near the end.
Similar to my problem with Judgement, Metamorphosis reuses bosses from the last chapter far more than necessary. Some of the end-game fights are pretty tough, though the last boss manages to be another highlight of Revelations 2. A combo of the creepy design, and the cat-and-mouse feel as it stalks through vents and pops out to attack you manages to make it a tense fight when it needs to be, but once it comes out of the vents and attacks you head on it turns into an outright thrilling battle. Sadly, Natalia’s role for this fight is basically to hide in a corner, which kind of makes me feel bad for anyone who does choose to play Revelations 2 co-op. Being the support character has had its ups and downs, so it’s a bit of a shame to see it end on a down.
I also have to note that Revelations 2 actually has two endings. While I won’t spoil it here, apparently the outcome is decided by a really weird moment halfway through the third episode. It seems off that you have to replay almost half the game just to go back and get a good ending, especially when there’s no indications that another option was available. Worse, the entire second half of the last boss fight requires you to have gotten the good ending. So you could seriously miss out on another 10 – 15 minutes of game if you don’t pick the right choice. As usual there’s a new raid mode character, and you can replay the episode in Invisible and Countdown mode.
Metamorphosis is easily the worst episode of the four but, as I said in my last review, when 3/4ths of Resident Evil Revelations 2 was as good as it was then it’s really tough not to recommend it as is. It was awesome getting to revisit Barry and Claire after they spent so long out of the spotlight, and even this final episode does provide some great moments despite the poor ones. Resident Evil Revelations 2 is easily sitting as a high point of the series for me.