Publisher: Aksys Games
Release Date: September 2nd, 2014
Available On: PlayStation Vita
We are now at the finale of Muramasa Rebirth’s genuinely excellent DLC run. Hell’s Where the Heart Is closes out the “Genroku Legends” pack of DLC promised for the game. To little surprise, at least to me, Hell’s Where the Heart Is is just as excellent and worth buy as the other three offerings.
The last DLC, A Spirited Seven Nights’ Haunting, featured an almost completely serious story. To counter this Hell’s Where the Heart Is has an almost completely comedic one. Seikichi is a monk who has turned from his priestly ways in an effort to have as much sex as possible as quickly as possible. In the process he accidentally proposes to Rajyaki, the youngest daughter of Emma, who is the lord of Hell. Rajyaki accepts his proposal and drags him along in her quest to find the Treasures of the Seven Gods, which she accidentally lost. Of course, all of this is played for laughs. There’s no real major gut wrenching moments or tear jerkers, but some funny and well written dialogue helps go a long way and secures Hell’s Where the Heart Is as one of the more genuinely funny games I’ve played this year.
Once again Hell’s Where the Heart Is features its own unique gameplay mechanics. That said, it seems to have taken some inspiration from Fishy Tales of the Nekomata. Similar to Miike, Rajyaki has two different forms to switch between and a third form that charges up slowly. Her child form is good for air combat and quick light attacks, while her adult form is better for ground combat and heavy hitting attacks. Collecting souls and getting kills charges up her demon form, which is huge, does massive damage, and is invincible for a short amount of time. One of the new mechanics is charged hits. Each of the two main forms has an action you can preform (bouncing off enemies with child, and getting large combos with adult) that let you finish with a large explosive attack. That said, in the back of my mind I couldn’t help but feel that Rajyaki’s whole shtick was that she was hilariously over powered. Hell’s Where the Heart Is was easily the easiest of the four DLC offerings. But I guess that just added to the game in a way, as it was funny watching a small child rip through various enemies.
As usual for these DLCs the story will last you about 2 – 3 hours. Once you finish it you can go fight the main game’s bosses, unlock a huge skill tree to get new abilities, go through the challenge caves, and unlock a second ending. For five dollars it’s a really good extra pack of content for what I think is already one of the best Vita games on the market.
And so the Genroku Legends ends with a hilarious fourth story, and closing out what is probably one of the best examples of how to do DLC right. Rajyaki’s story is one I’ll be remembering and is probably the best closure that Muramasa Rebirth could have asked for. Other games should really start to look towards it when considering DLC from now on.