Publisher: Fox Digital Entertainment
Release Date: April 10th, 2014
Available On: Mobile
I think I’m a little addicted. I’m not entirely sure if Family Guy: The Quest for Stuff is really a game so much as a quick cash grab meant to cash in on people’s nostalgia of Family Guy, but here I am still checking back every few hours to make sure my virtual Quahog is– Wait a second, this is the exact same introduction I wrote for The Simpsons: Tapped Out.
At first glance the reason why is obvious. Family Guy: The Quest for Stuff looks like an almost hilariously blatant clone of The Simpsons: Tapped Out. When you get deeper into the mechanics you find out that… well, yes, it’s still pretty much a Tapped Out clone. There are a few differences, some of which do make The Quest for Stuff feel a little more like a game, but nothing extremely major. Peter destroys Quahog in a fight with the giant chicken, and now you need rebuild it however you want. Just like Tapped Out you’ll earn money and XP by assigning tasks to the various characters of Family Guy, which they then preform over the course of 10 minutes to 24 hours. You then use the money and XP to build more buildings to get more characters to do more tasks to get more money and XP.
There are a few differences in how things work in The Quest for Stuff though. One major one is the immigrant worker. To build things in The Quest for Stuff you need an immigrant worker available to do so. This means that usually you can only really have one thing building at a time, unless you feel like shelling out time or money for more workers. I ended up being less mad at this than I thought I would be though, as I often rarely needed more than one thing building. The second big difference is collecting items and characters. In Tapped Out if you build a building that gives you a new character you’ll get that character instantly. In Quest for Stuff you don’t, instead having to complete a list of requirements to unlock the character. Usually these requirements is to collect items that have a chance of dropping when a character completes a task or to build certain props. It basically makes everything take longer than it needs to, so The Quest for Stuff becomes even more of a time sink. Yet, like Tapped Out, there is that moment of joy when you finally unlock whatever it is you have been gunning for.
Similar to Tapped Out there are also events. While I played I went through a rather lengthy Halloween event based on Ghostbusters. During this event I had to banish ghosts to collect energy so I could upgrade a portal, and near the end I had to collect smores ingredients to bomb the Stay Puft Marshmallow Man. One neat thing about the events is that you can actually get a good chunk of characters from them. The Ghostbusters event got me three new characters to use (out of a possible eight from the event), and an event that followed allowed me to get the main cast of American Dad. Compare this to the events in Tapped Out which often came with a single character and nothing else.
While there are improvements over Tapped Out, The Quest for Stuff still plays it way too close and can’t really avoid the clone label. While neither are really anything more than something to check on for fifteen minutes every couple of hours, I can at least say that The Quest for Stuff has kept my attention a little longer. Still, with so little to it you may not find much reason to keep looking into saving Quahog