Developer: Insomniac Games
Publisher: Microsoft Studios
Release Date: April 1st, 2015
Available On: Xbox One
Dawn of the Rise of the Fallen Machines is Sunset Overdrive’s second, and surprisingly awesome, DLC story line. It’s also a parody of stupid titles everywhere, which I can appreciate. Yet why does this DLC shine so much brighter than Sunset Overdrive’s last attempt? Well here’s why.
Dawn of the Rise of the Fallen Machines opens up with Sam discovering that two of his former professors, Lou and Fiona, are currently trapped on the other side of the Invisible Wall in the Fizzco Robotics Factory. When The Player goes over there to help save them, they also discover that the factory has been running on automatic for a long time now and are finding the large volume of robots it’s pumping out to be a serious problem. The humor is at an all time high here, with Lou and Fiona being two fantastic additions to the game’s already hilarious roster of characters. While not reusing him to the same extent as the last DLC used Bryllcream, Fallen Machines also brings back Buck National, who seriously needed more screen time. Hearing him and Sam interact and trying to force their lingo onto each other is a thing of hilarity.
Fallen Machines doesn’t permanently change the gameplay in any significant way, but it does have quite a few missions that do little things. Fans of the robotic dog Boo-Boo should be pleased to see his return and the game has another mission of running around and using Boo-Boo to demolish anything in my way. Another cool level had me trapped inside of an energy ball and I had to bounce and roll my way around the new map to destroy Fizzco robots to keep the ball powered. One level had me using a turret to convert Fizzco robots to my side to destroy shields. I can really appreciate the mission variety here, even if there is the stray collectathon (especially with the two optional side missions.) I also can’t help but notice that Fallen Machines ends with what is easily the most well made and exciting boss fight in Sunset Overdrive. I don’t want to spoil much, I just wish other bosses were designed this well too.
Like the other DLC, Fallen Machines does come with a little bit more everything. There’s another two new guns, one of which makes clouds of deadly nanomachines while the other calls in a hilariously over powered orbital laser. There’s new challenges scattered around the new area for players that want to complete those, and there’s another new map for fans of Chaos Squad. There’s also a couple new traps for the night defenses, and a couple new mods for my guns. All nice little bonuses, though really the new story missions is what I was here for.
Dawn of the Rise of the Fallen Machines is DLC done right. It’s a bit on the shorter side, only about three hours, but it’s fun and changes the game up in important ways. I highly recommend this one to fans of Sunset Overdrive that want to see more of the weirdness that can come out of the game.